Senja Run
Chase the last light of dusk across rooftops in a neon-soaked city that never stops moving.
Kiarumea is a small, stubborn studio crafting mobile games and apps with personality — built from scratch, shipped to the stores, made in Indonesia.
Kiarumea started in a bedroom in Indonesia with one idea: that a tiny independent team could ship games and apps that feel handmade — weird in the right places, polished where it counts.
We do it all in-house: design, code, art, sound, and the boring store paperwork. No publishers, no committees. Just a few people who really like making things people tap on.
“We'd rather ship one game with soul than ten that feel like everything else.”
A sample of titles from the Kiarumea catalogue — across arcade, puzzle, and everyday utility. Built, polished, and pushed live by the team.
Chase the last light of dusk across rooftops in a neon-soaked city that never stops moving.
Run the cosiest little food stall in the neighbourhood. Serve, upgrade, repeat — with a whole lot of sambal.
A meditative block puzzle where every match grows a garden. Easy to learn, impossible to put down.
A hand-drawn journey through folklore of the archipelago, retold for a thumb and a small screen.
A focus timer that turns deep work into a tiny growing world. No ads, no nonsense, just flow.
Fling cosmic cats around tiny planets and watch the physics do delightfully ridiculous things.
If a mechanic isn't fun in a week, it doesn't survive. We build to feel it, not to plan it.
Art, sound and code grow together until the whole thing has a heartbeat of its own.
The last 10% is the magic. Juice, haptics, transitions — the stuff players feel but never name.
We publish ourselves, then listen, patch and grow each title long after launch day.
Pitch us a game, a tool, or a half-formed dream. Kiarumea takes on a few collaborations a year — yours could be next.